I have worked as a 3d generalist and in Unity Game Engine for three small indie videogame studios here in Columbus for the past 6 years, as well as with a digital artist on his personal game project.
2D and 3D Design and asset creation, story consultation, and mechanics consultation.
3d asset creation, animation and implementation in Unity Game Engine. 2d concept art and pixel sprite animation and implementation in Unity Game Engine.
Assisted Digital Artist, Chuck Csuri, in creating the puzzle game "ScatterTiles" to showcase his art and highlight his role as one of the founding creators of the digital art medium. Contributed 3D, 2D, & UI Artist and consultant
Creation of 2d Concept art and 3d art assets and asset implementation in various game projects in Unity Game Engine, including "Hatch-It" and "No Mercy: For Lorne Hope", as well as marketing and promotions for the company.